#ifndef _GAME_OVER_SCENE_H_
#define _GAME_OVER_SCENE_H_

#include "cocos2d.h" 

class GameOverLayer : public cocos2d::CCLayerColor
{
public:
	GameOverLayer():_label(NULL) {};
	virtual ~GameOverLayer();
	bool init();
	NODE_FUNC(GameOverLayer);

	void gameOverDone();

	CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
};

class GameOverScene : public cocos2d::CCScene
{
public:
	GameOverScene():_layer(NULL) {};
	~GameOverScene();
	bool init();
	NODE_FUNC(GameOverScene);

	CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
};

#endif // _GAME_OVER_SCENE_H_